Prototyping is essential in the game creation process. I believe it helps refine your game mechanics and point out short comings or flaws. Use a prototype as an invaluable tool to determine the core functions or ideas of the game . You will quickly find out if the game is entertaining and will people want to play or not worth pursuing. Every company I can think of prototypes their products. Even chefs will try out new dishes and get them just right before serving to patrons. Car companies don't just put a car together and start selling it.
Prototyping can also help with a very large project where you can break down the game system into components and make sure those are going to work individually first. For example, you take a fighting game and break it into animations, controls, intelligence, sounds and graphics. Once you have these parts you can try out your ideas for each to make sure they are sound and then put this rough idea towards the final product.
Just make sure to keep a prototype simple, quick and easy. Don't waste too many resources on a prototype. Remember you are trying out ideas to see if they work for the overall game, not creating the actual final game just yet. In the end you will see the results in a great game.
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