I am going to try to create a game concept based on a movie. This is usually touch because as most gamers well know, movie based games are horrible. So here is my attempt. The movie I selected was Training Day. The genre will be 3rd person, action (sometimes stealth), rpg esque by maintaining reputations with confidential informants (C.I.) and cops you trust. Some basic mechanics will be multiple dialog interactions with characters, some shooting on missions, collection of evidence and maintaining your cover.
The overall plot of the game boils down to you finding out the special task force you assigned to is not what it seems. Now I would have to take some deviation from the movie to flesh out conversations and give it an overall fresh feeling. Just sticking to the movie you already know the outcome. This way the game and plot are a better fit.
Here is a very basic summary. You go through several missions as part of the task force team and realize something is not right. It is up to you to find out who you can trust You must maintain your cover, develop and keep C.I.'s happy so your can get information or legit favors to help you out. Working with your task force team you have to play along and act as one of the group but over the course of the game, each crime scene you collect needed evidence without being noticed or attracting attention to yourself. Also once you start to figure out who you can trust you must formulate a plan to bring this corruption to an end.
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