Which load system would you choose to implement in you original game?
I will use a combination of auto-save when entering a new area and unlimited manual saves at any time. This would be like what is in Fallout 3, for example.
Why would this system be preferable to others?
Well I do not want to be limited with my saves thus I don't want to do the same to people playing my game. Second the reason why I have the auto save in the background is if you are like me you will get into the game and forget to save sometimes. This way you will not have to go all the way back to your previous manual save but to the beginning of the area you entered.
How will you balance immersion with player control?
Since the auto-save happens in the background players will not notice that part. The manual save is up to the player so the only immersion issues will be up to the player. I mean if you are a control freak and need to save every 5 minutes that is your choice. I save when I remember and it might be a while so I don't interrupt the game. The unlimited manual save allows the player to have more control as they see fit. The player is ultimately in control of everything. You have some players with a busy schedule that hop into a game for an hour at a time just to have a little play time. Other players set aside entire days to play the game and basically live the game. So why limit gamers?
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