Premise
- A Different twist on high card draw, using dice as a “power up” and utilizing joker cards as a re-roll of dice.
Rules
- Each player rolls three dice. These dice are added onto point total of cards as a “power up”. They can only be used one at a time and once used are removed from play (unless you draw a joker).
- value of cards ace=1 through king=10
- joker cards let you re-roll your dice and act as a way to reload your “power up”. If joker is drawn then you re-roll your dice putting them back in play and then you draw another card (to replace one that was played).
- deck including jokers is shuffled and each player draws 10 cards
- high card including “power up” wins. Cards are played by each player first sliding a die forward if being used and then simultaneously placing their cards on table face up to see who won.
- After you play your cards each player draws a card, winner drawing first
- most wins determines overall winner
Revisions after play-through
- I dropped the number of cards drawn from 10 to 7. this allows for a little more randomization of what you will draw.
- As a variant, I added the option to add up to two dice at once, discard after usage of dice still applies.
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