Sunday, August 22, 2010

Chapter Two Book Work

A defining game design is crucial to your games.  It is will help sculpt the game you create. I have chosen to play three different games and determine what the overall design is striving for.  The three games I chose are Deus Ex for the Playstation 2, Foes of Ali for the 3DO (yes I do own a 3DO!), and Peggle for the PC.  After playing these games I realize now, more than before, each has a defining design choice. 

For Deus Ex it wasn't about the visuals, as they were average at best, but all about the story and moral choices you made along the way.  The story made this game to one of my favorites.  Without the story you would have had just an average looking shooter with options for modifications you can implement.   Foes of Ali on the other hand decided to push technology to the forefront.  As the opponents in the matches were full 3D, which at the time were very rare. Other visual delights include visible physical damage on each boxer, along with blood spatter, numerous different viewpoints and the use of real life boxers from that era.  The cost, however, came to gameplay.  The overall experience, once you got past the wow factor for the graphics, was not so hot.  You were amazed at the visuals but the sluggish matches This leads me to Peggle for the PC.  What seems to be a simple action/puzzle game turns into a  stupidly addictive game based on good old fashioned addictive game play.  There is no real story and the graphics are clean but simple and cartoonish but you don't need that if you are focused on getting all those pegs. 


P.S.  thank you for this assignment.  Now I have to go play Peggle.......

No comments:

Post a Comment