Sunday, August 22, 2010

Gameplay and Control

Assassin's Creed

You get a fresh story of being of old assassin lineage with a modern twist. I was initially wowed by the game. The thought of running roof top to roof top, planning out my route to my target and the great visuals. Once you get into this game there are some glaring issues and one that eventually made me take a very long break from playing before I was finished. Movement is good for the most part. I do have issues with the sometimes frustrating camera and unresponsive controls. I will wall jump backwards when I want to jump up and catch a ledge. Combat is also a bit wonky. Seems I press the action button sometimes nothing happens. Also because of the canned animations you are stuck swinging away with your sword this for a second or two if you miss a target. This is not what I expect with a modern game. This seems too rigid and not fluid enough to go along with the idea of a free flowing game world.

Gameplay suffers from the all too familiar mission types and related grind. This is the flaw that made me take a long break. I became so bored with the missions and grind over and over. There should have been a few more mission types. This would understandable if I am playing an old school, random dungeon, gotta build up to level 80 rpg. Since this was a new game at the time there would be an expected learning curve. Most of these shortcoming were address in the sequel making for an overall improved gaming experience. Overall the game is a good first release and paved the way for the find franchise it has become.

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